Well, after a few months with IPage and finally getting back to uploading my Counterstrike: Source stats, I found out that you cant remote into an ipage database, nor can you run a cron job so I had to switch web site hosts again so I decided to try out JustHost this time. A little more expensive but they do seem to have quite a bit of a package and they do allow for remote connections and cron jobs. Having to prefix each database with your account name kinda sucked, forced me to set up all new databases, but so far so good. I havent tried the login for games yet, but I will get that this weekend.
Speaking of Counterstrike: Source, I did get the server back up with stat reporting at Yellzbellz.kicks-ass.net:27015. Join it and have fun!
Been hard at work studying, working and making plans! I had to give facebooks farmville a shot. A pretty good game, but as with all these kinds of games everything is focused around them making real money off the players. I think that you should be able to purchase any items in the game for in game credits. While I was testing it out, I had to check into creating facebook games. After spending a whole day of reading tutorials, checking things out and finally giving up, due to facebooks unorthodox use of their own custom markup language and very limited documentation. So I decided to look into writing a facebook style PHP game for Yellzbellz. It will be focused on Gladiators and basically all you do is either train your character in attack or defense, fight NPC’s or real registered players, upgrade your armor and weapons and try to take the high score! I was attempting to write it over the weekend but just getting the new linux based webserver to play nice with my database code was a chore all in itself. I have designed the Interface and so far am pretty happy with it! I am pulling data from the database on it but for now I’m just gonna focus on writing the game for unregistered Guest users so the game will not save any information and Guest’s will not be able to battle real players. I will keep posting updates on this! Heres a screenie!

Gladiators
Been a while since the last post so had to give an update. I’m still working on the Java Role Playing Game and still trying to decide what tools to use. I have decided to go with an Orthogonal Map as opposed to the isometric. I decided on that change because the code required to make it all work, plus creating the isometric tile map creator was getting to be too much. I wanted to start with something a bit simpler. I have been working with my own code to create the role playing game, but decided to try out Slick2d and GTGE (Golden T Game Engine). I felt that using a pre-made library/ engine would help out with all the mundane coding like walking, rendering and collisions. So far one of the things I didn’t like about Slick is that it uses LWJGL. Not that that is a bad thing, but it requires users to click a security box whereas Java2D doesn’t. The other thing about Slick2D was it doesn’t contain any kind of Collision detection that I could find in the docs or in the forums. Collision is one of the main reasons I chose to try out a 3rd party library. As for GTGE so far it is very easy to implement and to take advantage of the simple classes and methods. It does offer the option to use LWJGL, but I havent went into that yet. I am having trouble right now to make the character move diagonally with collision detection, but hopefully I’ll be able to work it out down the road.
I just changed my hosting provider from GoDaddy to IPage. I had to seperate a few accounts and decided to go with a different host. Godaddy was a pretty decent host, I just wanted to try a different one. I had no idea the host OS was going to be linux which wasnt a big deal other than I had to change a ton of php and java code to point to file names due to the fact that ThisFileName.php is not the same as thisfilename.php. That really sucked and it took me a full day to go through everything and change it. So far though everything seems to be working so I can get back to making some games!
Ok, well I’ve been plowing away at my isometric tile editor and creating maps for a few months now and every day that passes I wonder more and more if this is the right track I want to take. I’ve spent more than a few months on this and haven’t coded any part of my actual role playing game. When I was using Blitz3d, I had a world created, rendered with objects that I could actually use while I ran my character around performing different actions and the whole game had a useable GUI. I accomplished this in almost the same amount of time. This got me to thinking that maybe 3d is the way to go. Since I would be creating models anyway for my isometric 2d game, I would actually be saving a step (not having to created images and animated sprites from my models). So I got into checking out what kind of 3d systems Java has to offer. I checked out what some people were saying about Java3d and heard it was pretty much discontinued so I went to Java Monkey Engine which is kind of an actual Java Game Engine. I will be poking and prodding this for a while to see what I can come up with. I will post screenshots as I accomplish more tasks.
I created a new Maple tree for my iso metric tile creator. I am gearing more for a role playing game so I didn’t want to use the Pine Tree I created. That was more for a Real Time Strategy style game. I used Blender 3d and it took me 2 days just to figure out the commands! Blender is a great tool and the fact that its free is outstanding. I am going to move on to making more grass tiles, still not happy with em, some fences, road tiles, sign posts and rocks. Once I get those done, I will move on to the actual game engine!!

Maple Tree
Added a new tile object which hold info for each tile like displayable name, wether its walkable, etc. When I click on a tile it displays the tile information. The next update I will allow changes to be made to the tile information.
Heres a screenshot…

IsoTiler15 ScreenShot
I have finally created my first Isometric map using my Java IsoTiler program for creating isometric game maps. It was a tough and arduous journey and many, many knockdown dragouts with java and swing but I finally have put something together that allows me to create Isometric maps. Of course none of this could’ve happened without the help of Demonpants and Dishmoth from Javagaming.org for giving me the code required for picking Isometric tiles. I can now finally move forward with the greatest game of all time!!

IsoTiler map screen
Since using flash to make the Sky Falcon of WWII game, I will be going back to Java. I plan on making a free Online Java Role Playing game. After alot of thought I have decided to make it in Isometric view and 2d. Since this will be the first time making Isometric maps and tiles there will be somewhat of a learning curve. I have began making my own Isometric Tile Map Editor called IsoTiler and I got it working last night. So far it will only render a premade map, but I will steadily be adding more and more functions to the program. I did write the program in Java and hopefully will make it a full fledged world creator, but we’ll see! Heres an image of the IsoTiler…

My Isometric Tile Map Editor
I just uploaded a video of my flash game Sky Falcon of WWII on You Tube you can check it out here!